twisty little passages

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Twisty Little Passages

Author : Nick Montfort
ISBN : 0262633183
Genre : Computers
File Size : 88. 56 MB
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A critical approach to interactive fiction, as literature and game.

Twisty Little Passages

Author : Michael Rimer
ISBN : 1733277501
Genre :
File Size : 75. 45 MB
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A series of dungeon crawl puzzles, set in a fantasy world where Ren, our hero, is on a quest to defeat the evil demon king, Mordrach.The puzzles comprise a series of campaigns grouped into story chapters, where each piece of the adventure is played on a dungeon map directly in the book. Carefully work your way through each labyrinth, finding keys to open doors, using life-boosting elixirs to survive deadly encounters, and securing powerful equipment to defeat the menacing boss at the end of each level.

Mazes For Programmers

Author : Jamis Buck
ISBN : 9781680503968
Genre : Computers
File Size : 40. 97 MB
Format : PDF, Kindle
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Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration. From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job. You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces. Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities! What You Need: The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

The Cambridge Companion To Popular Fiction

Author : David Glover
ISBN : 9781107493858
Genre : Literary Criticism
File Size : 34. 65 MB
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Popular commercial fiction emerged in the nineteenth century, with serialised novels and sensational penny dreadfuls. Today it remains a multi-million dollar industry giving pleasure to many, but it is also a field of growing interest for scholars and students of literature. This Companion covers the major developments in the history of popular fiction, with specially commissioned chapters on pulp fiction, bestsellers, and comics and graphic narratives. The volume also examines the public and personal everyday contexts within which popular texts are read, highlighting the ways in which such narratives have circulated across a variety of constantly changing media, including theatre, television, cinema and new computer-based digital forms. Case studies from key genres - crime fiction, romance and Gothic horror - as well as a full chronology and guide to further reading make this collection indispensable to all those interested in this complex and vibrant cultural field.

The New Digital Storytelling Creating Narratives With New Media

Author : Bryan Alexander
ISBN : 9780313387500
Genre : Language Arts & Disciplines
File Size : 79. 75 MB
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This book surveys the many ways of telling stories with digital technology, including blogging, gaming, social media, podcasts, and Web video. • Provides a bibliography listing sources consulted • Contains an index of key words and concepts from the text

The Soul Of A New Machine

Author : Tracy Kidder
ISBN : 9780316204552
Genre : Computers
File Size : 54. 78 MB
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Pulitzer Prize winner Tracy Kidder memorably records the drama, comedy, and excitement of one company's efforts to bring a new microcomputer to market. Computers have changed since 1981, when The Soul of a New Machine first examined the culture of the computer revolution. What has not changed is the feverish pace of the high-tech industry, the go-for-broke approach to business that has caused so many computer companies to win big (or go belly up), and the cult of pursuing mind-bending technological innovations. The Soul of a New Machine is an essential chapter in the history of the machine that revolutionized the world in the twentieth century.

Interactive Fiction

Author : Mary Ann Buckles
ISBN : UCSD:31822019640176
Genre : Adventure (Game)
File Size : 80. 60 MB
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Adventure and other narrative-based computer games have been labelled interactive fiction. They are written in words in the form of simple scenarios featuring comic-strip type characters with which the reader/player can verbally interact to create stories. In the opening chapters of this dissertation, the emphasis is on Adventure's affinities with traditional literature. I explore the close relationship between play, games and literature. A discussion of the traditional literary models and narrative strategies that are used in its story follows. The similarities and differences between Adventure and conventional stories of detection are delineated, because both types of stories have as their primary goal the solution of a narrative puzzle. A Proppian structural analysis of Adventure indicates that although many elements, functions, and moves described by Propp in simple folktales form the structural basis of Adventure, it still cannot be considered a folktale. I compare Adventure, the first major literary work of the new computer medium, with the sixteenth century prose Novels of Chivalry and Adventure, whose propagation came to be closely tied to the then new technology of the printing press. The innovative use of the literary technique of point of view in Adventure is then discussed. Not only is the narrator an actor in the Adventure story, the reader interacts with the narrator, so it is possible for the reader to be an active participant in the story-telling process for the first time in fixed text literature. The most interesting findings of the study are the closed-loop quality of interactive fiction and the introspective, contemplative nature of the interactive medium. To be able to read interactive fiction, it is necessary to apply the scientific method to one's own thinking. Based on these qualities, I conclude that interactive fiction can develop into a serious artistic medium


Author :
ISBN : UOM:39015082959688
Genre : Microcomputers
File Size : 25. 73 MB
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Interactive Storytelling For Video Games

Author : Josiah Lebowitz
ISBN : 9781136127335
Genre : Art
File Size : 27. 96 MB
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What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll:

A Life On Paper

Author : Georges-Olivier Chateaureynaud
ISBN : 1931520968
Genre : Fiction
File Size : 35. 43 MB
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A comprehensive introduction to the short stories of renowned French fabulist Georges-Olivier Chateaureynaud.

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