With a roof over their heads and food in their bellies, Rick and crew seem to have finally gotten the opportunity to relax in this apocalyptic zombie hell-hole they call home. But now that their guard is down, disaster strikes, and Rick finds himself in a position no father or husband should be.
"How many hours are in a day when you don't spend half of them watching television? When is the last time any of us really worked to get something we wanted? How long has it been since any of us really needed something that we wanted? The world we knew is gone. The world of commerce and frivolous necessity has been replaced by a world of survival and responsibility. An epidemic of apocalyptic proportions has swept the globe causing the dead to rise and feed on the living. In a matter of months society has crumbled. No government, no grocery stores, no mail delivery, no cable TV. In a world ruled by the dead, we are forced to finally start living"--Cover, p. 4.
Rick leads the Commonwealth's Governor, Pamela Milton, on a tour of the various communities Alexandria is aligned with. Naturally terrible things begin to happen very quickly. Collects THE WALKING DEAD #181-186
Rick Grimes is not prepared for this. A couple months ago he was a small town cop who had never fired a shot and only ever saw one dead body. Separated from his family he must now sort through the death and confusion to try and find his wife and son. Collects issues #1-6.
This book explores the connections between comics and Gothic from four different angles: historical, formal, cultural and textual. It identifies structures, styles and themes drawn from literary gothic traditions and discusses their presence in British and American comics today, with particular attention to the DC Vertigo imprint. Part One offers an historical approach to British and American comics and Gothic, summarizing the development of both their creative content and critical models, and discussing censorship, allusion and self-awareness. Part Two brings together some of the gothic narrative strategies of comics and reinterprets critical approaches to the comics medium, arguing for an holistic model based around the symbols of the crypt, the spectre and the archive. Part Three then combines cultural and textual analysis, discussing the communities that have built up around comics and gothic artifacts and concluding with case studies of two of the most famous gothic archetypes in comics: the vampire and the zombie.
Eerie Archives Volume 9 collects issues #42-#46 of the original Eerie magazine run. This volume features classic stories from comic-book legends Richard Corben, Doug Moench, Reed Crandall, and Paul Neary, color covers by Luis Dominguez and Sanjulian, as well as mind-melting contributions from Eerie regulars Tom Sutton, Steve Skeates, Esteban Maroto, and Jerry Grandenetti. Whether traveling through space in "Someday" or trapped in a mad scientist's greenhouse in "The Root of Evil," you'll be mesmerized by these timeless tales of horror! This collection also reprints all color stories, letters pages, and articles from the original magazines and features a new foreword by Timothy Truman (modern Creepy, King Conan).