The Virtual Reality Casebook

The Virtual Reality Casebook

A collection of reports from the frontiers of virtual space, with detailed coverage of cutting-edge projects in Australia, New Zealand, Europe, and the US, demonstrating how the technology is being used by artists, educators, cyberpunks, and multinational companies. Discusses technical, legal, and social issues facing the interactive world, and cultural and practical applications of virtual reality technology. Includes a hardware and software supplier list. Annotation copyright by Book News, Inc., Portland, OR

Casebook of Orthopedic Rehabilitation

Including Virtual Reality

Casebook of Orthopedic Rehabilitation

This book is a companion text to Orthopedic Rehabilitation, Assessment, and Enablement by the same author, but can be used independently. Through real life examples, it illustrates the rehabilitation ideas and principles taught in the companion text, ranging from conditions seen daily by the orthopedic surgeon or primary care physician to more challenging conditions. It also covers newer paradigm shifts in the management of osteoporosis and new technologies. In addition, the book highlights the uses of the computers and virtual reality in the field of orthopedic surgery. Coverage ends by stressing the importance of tele-rehabilitation.

Narrative as Virtual Reality 2

Revisiting Immersion and Interactivity in Literature and Electronic Media

Narrative as Virtual Reality 2

Revised edition of: Narrative as virtual reality: immersion and interactivity in literature and electronic media. 2001.

Handbook of Virtual Environments

Design, Implementation, and Applications

Handbook of Virtual Environments

This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Virtual Reality

Scientific and Technological Challenges

Virtual Reality

Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids--have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

Virtual Art

From Illusion to Immersion

Virtual Art

Although many people view virtual reality as a modern phenomenon, it has its foundations in a history of immersive images. The search for illusionary visual space can be traced back to antiquity. This text shows how virtual art fits into the art history of illusion and immersion.

Information Arts

Intersections of Art, Science, and Technology

Information Arts

An introduction to the work and ideas of artists who use—and even influence—science and technology.

Woody Allen

A Casebook

Woody Allen

First Published in 2001. Routledge is an imprint of Taylor & Francis, an informa company.

Invisible Cathedrals

The Expressionist Art History of Wilhelm Worringer

Invisible Cathedrals

Invisible Cathedrals places Wilhelm Worringer in the foreground of discussions of Expressionism and German Modernism for the first time. These essays not only reveal the complexities of his individual works, such as Abstraction and Empathy (1908) and Form Problems of the Gothic (1911), they also examine his lesser-known books and essays of the post-World War I years, the 1920s, and beyond. Invisible Cathedrals offers both a basic introduction to Worringer's writings and their broad influence, and a profound and detailed revisionist analysis of his significance in German and European Modernism. It also provides the most comprehensive bibliography to date of his own work and of the scattered criticism devoted to Worringer in different disciplines. Worringer's works were provocative, widely read, and often reprinted and were highly influential among artists and writers in Germany. As a result, they both raised suspicion in his own academic discipline of art history and excited discussion in other diverse fields, such as literary and social theory, psychology, and film theory. Worringer emerges here not solely as a scholarly commentator on the history of art, but also as an activist scholar who engaged his historical criticism of other periods directly in the production of culture in his own time. Contributors are Magdalena Bushart, Neil H. Donahue, Charles W. Haxthausen, Michael W. Jennings, Joseph Masheck, Geoffrey Waite, and Joanna E. Ziegler.