the quadruple object

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The Quadruple Object

Author : Graham Harman
ISBN : 1846947006
Genre : Philosophy
File Size : 84. 73 MB
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In this book the metaphysical system of Graham Harman is presented in lucid form, aided by helpful diagrams. In Chapter 1, Harman gives his most forceful critique to date of philosophies that reject objects as a primary reality.

The Quadruple Object

Author :
ISBN : 9781780990040
Genre : PHILOSOPHY
File Size : 64. 37 MB
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In this book the metaphysical system of Graham Harman is presented in lucid form, aided by helpful diagrams. In Chapter 1, Harman gives his most forceful critique to date of philosophies that reject objects as a primary reality.

Jpeg

Author : Paul Lomax Caplan
ISBN : OCLC:862753764
Genre :
File Size : 79. 82 MB
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End Of Phenomenology

Author : Tom Sparrow
ISBN : 9780748684854
Genre : Philosophy
File Size : 74. 92 MB
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Shows how speculative realism is replacing phenomenology as the beacon of realism in contemporary Continental philosophy.

Rethinking Whitehead S Symbolism

Author : Roland Faber
ISBN : 9781474429580
Genre : Philosophy
File Size : 28. 82 MB
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A guide for intermediate-level Arabic students to improve their reading, listening and communication skills

Object Oriented Philosophy The Noumenon S New Clothes

Author : Peter Wolfendale
ISBN : 9780993045806
Genre : Education
File Size : 62. 99 MB
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How does the patience and rigour of philosophical explanation fare when confronted with an irrepressible desire to commune with the object and to escape the subjective perplexities of reference, meaning and sense? Moving beyond the hype and the inflated claims made for 'Object-Oriented' thought, Peter Wolfendale considers its emergence in the light of the intertwined legacies of twentieth-century analytic and Continental traditions. Both a remarkably clear explication of the tenets of OOP and an acute critique of the movement's ramifications for philosophy today, Object-Oriented Philosophy is a major engagement with one of the most prevalent trends in recent philosophy.

Weird Realism

Author : Graham Harman
ISBN : 9781780999074
Genre : Philosophy
File Size : 29. 75 MB
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As Hölderlin was to Martin Heidegger and Mallarmé to Jacques Derrida, so is H.P. Lovecraft to the Speculative Realist philosophers. Lovecraft was one of the brightest stars of the horror and science fiction magazines, but died in poverty and relative obscurity in the 1930s. In 2005 he was finally elevated from pulp status to the classical literary canon with the release of a Library of America volume dedicated to his work. The impact of Lovecraft on philosophy has been building for more than a decade. Initially championed by shadowy guru Nick Land at Warwick during the 1990s, he was later discovered to be an object of private fascination for all four original members of the twenty-first century Speculative Realist movement. In this book, Graham Harman extracts the basic philosophical concepts underlying the work of Lovecraft, yielding a weird realism capable of freeing continental philosophy from its current soul-crushing impasse. Abandoning pious references by Heidegger to Hölderlin and the Greeks, Harman develops a new philosophical mythology centered in such Lovecraftian figures as Cthulhu, Wilbur Whately, and the rat-like monstrosity Brown Jenkin. The Miskatonic River replaces the Rhine and the Ister, while Hölderlin's Caucasus gives way to Lovecraft's Antarctic mountains of madness.

Beyond The Quadruple Play

Author : International Engineering Consortium
ISBN : 193169561X
Genre : Business & Economics
File Size : 70. 11 MB
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Covering all topics related to strategies and experiences on quad-play service design and delivery, the guide points out that packaging together multiple services onto a single customer-friendly bundle have actually led to positive results, such as customer loyalty to service packages and a highly reduced churn rate. In addition, networks can actually deliver more efficient converging services, thus yielding a double win for providers as customer retention is increased and operating costs are better managed.

Stereoscopic Acuity In Ocular Pursuit Of Moving Objects

Author : Matthias Sachsenweger
ISBN : 9789401125727
Genre : Medical
File Size : 24. 80 MB
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There has been growing acceptance of the insight that the methods so far used in the testing of visual functions have been inadequate when it comes to specific problems and should, therefore, be supplemented with more specialised methods for dynamic testing. As long as two decades ago, large-scale mass screening produced evidence to the effect that visual acuity, so far exclusively determined by means of still samples, was not identical with visual acuity in the ocular pursuit of moving targets (dynamic visual acuity). In other words, vision testing can, at present, provide little informa tion on an individual's capability of identification, appreciation, and judge ment of mobile objects. Spatial, three-dimensional perception of moving targets, hereafter re ferred to as dynamic stereoacuity, is the particular subject on which findings are reported in this article. Findings of that kind are of considerable relevance to everyday life, since many of the phenomena that have to be three-dimensionally perceived in private life and in occupational practice, are in movement. So far, dynamic stereoacuity has never been systematical ly studied and is still a blank space on the maps of ophthalmology and physiology. This is equally true for dynamic stereoscopy in binocular vision as well as for perception on the basis of movement parallax, a phenomenon of differentiated contour displacement within a given field of vision which is also available to the monocular individual under conditions of head or body or object movement within the visual space.

The Interface Envelope

Author : James Ash
ISBN : 9781623565572
Genre : Social Science
File Size : 38. 84 MB
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In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.

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