The Final Quest

The Final Quest

"The final quest is a panoramic vision of the ultimate quest. It is about the greatest and last battle between light and darkness, which is happening now. Published in nearly fifty languages, it continues to call all who will go on to the greatest and most noble adventure of the age."--P. [4] of cover.

The Final Quest Trilogy

The Final Quest Trilogy

What if a single revelation could change your destiny in a moment? In this riveting bestselling series, author Rick Joyner takes you on the supernatural journey that has captivated millions. This is more real than an allegory. The Final Quest Trilogy is a panoramic vision of the epic struggle between light and darkness, and your part in it. As the series unfolds, you can join in the great battle, encounter angels and demons, apostles and prophets, and the heavenly realm itself. This Trilogy is about the greatest adventure--to serve the greatest King and to stand for His truth with courage. This is not for the timid, but for the bold who care.

Elfquest Special: The Final Quest

Elfquest Special: The Final Quest

For generations, the elves sought a safe haven against all who would do them harm. But the dream that Chief Cutter and his Wolfriders fought and died for may be the very thing destroying them. The skills that helped them survive the harsh world are fading, and the growing threat of a tyrant obsessed with exterminating all elves makes for a disastrous brew that must surely boil over. * Winner of the Golden Pen Award from the Young Adult Advisory Committee! * An oversized prologue to the Elfquest: The Final Quest series! * Marking thirty years of Elfquest action and adventure! "One of the most important works in American Fantasy."American Library Association "Wendy Pini is probably the most influential female cartoonist of a generation."Ninth Art

Hammer Spade and the Final Quest

Hammer Spade and the Final Quest

"In his last adventure Hammer's mission is to learn whether the White Horseman of the Apocalypse, Loredano Ziff, is dead or alive. If he is dead, Hammer must obtain proof that he is dead. If he is alive, Hammer is ordered to kill him"--P. [4] of cover.

Elfquest: The Final Quest #3

Elfquest: The Final Quest #3

Chieftess Ember begins her darkest journey alone when she's held captive by a brutal human tyrant. Will her sacrifice ensure the safe escape of her tribe as they flee into unknown territory? And can the sacred connection between Ember and her elfin lovemate survive when they are forcefully separated? * Brand-new _ElfQuest_ adventures! * Collects _ElfQuest_ extras from past and present!

ElfQuest: The Final Quest #7

ElfQuest: The Final Quest #7

The powerful psychic Sunstream assumes the role of his race's link� to all elves, galvanizing the World of Two Moons' secretive tribes. The Wolfriders seek guidance as Cutter, Leetah, and Skywise struggle to adjust. Unexpected relationships form, new journeys begin, a dire threat surfaces, and a beloved tribemate makes a shocking choice. * Brand-new art and adventures! _ElfQuest_ is just one of those stories that you never want to end. It's so visually pleasing.�Comic Bastards

Elfquest: The Final Quest

Elfquest: The Final Quest

For generations, the elves sought a safe haven against all who would do them harm. But the dream that Chief Cutter and his Wolfriders fought and died for, the Palace of the High Ones, may be the very thing destroying them. The skills that helped them survive the harsh world are fading, and there is a growing threat from a tyrant obsessed with exterminating all elves--creating a disastrous brew that must surely boil over. Volume 1 collects Wendy and Richard Pini's sixty-page special and the first six issues of The Final Quest, the newest adventures of the Wolfriders! "Even with a bit of a slowdown in pace, Wendy and Richard Pini's "Elfquest: The Final Quest" is a pleasant read. And with the setup for what's to come next time, I'm looking forward to seeing them in "60," as the old issues' letter-column liked to state things. I suspect readers who made it this far will agree." - Comic Book Resources "Elfquest is just one of those stories that you never want to end. It's so visually pleasing, I would be totally down for a virtual game or even just a tour of the palace. So yet again, Elfquest scores a five out of five." - Comic Bastards "Wendy Pini's art is as strong as it ever was, and we feel for the characters as they move forward in time and in their individual lives. The scripting augments the beautiful art so very well! If you're looking for some engaging fantasy, don't miss Elfquest: The Final Quest! It's something special and will pull you in from the first time you read it!" - Major Spoilers

ElfQuest: The Final Quest

ElfQuest: The Final Quest

Sunstream, son of Wolfrider chief Cutter Kinseeker, finally fulfills his destiny and becomes the psychic link among all the elfin tribes scattered across the World of Two Moons. At long last, the seeds planted 20,000 years ago in the original, classic quest can come to fruition. But a devastating secret, hidden in plain sight, is moving into the light, and it will affect the elfin race forever. Volume 2 collects Wendy and Richard Pini’s issues #7–#12 of The Final Quest, the newest adventures of the Wolfriders!

ElfQuest: The Final Quest

ElfQuest: The Final Quest

A tribe of elves navigates friendships and dangerous enemies in a fantasy world of goblins, dwarves, fairies and humans! This is it -- the startling conclusion to the most world-changing chapter in all of ElfQuest: Final Quest! It is time for the Palace of the High Ones to return the elves of the World of Two Moons to their original Star Home, but not all have chosen to go. As human invaders threaten the sacred Father Tree itself, in the heart of the Wolfriders' home, freedom of choice comes with a terrible price. Volume 4 collects issues #19-24 of The Final Quest, Wendy and Richard Pini's newest and most mind-blowing adventures of the Wolfriders!

ElfQuest: The Final Quest #24

ElfQuest: The Final Quest #24

The grand finale! What words can possibly do justice to this, the grand finale to the greatest ElfQuest series of them all? Forty years in the planning and making, heroes' journeys that were begun in the Original Quest will find their resolutions here. Fateful events set in motion in the last issue continue to have unstoppable consequences, as dire battles are fought on both the physical and the spiritual realms. Now decisions must be made that will affect everyone--elves and humans alike--on the World of Two Moons far into the future. Can the Great Wheel of time and history, broken so many thousands of years ago, ever be made whole again? A finale forty years in the making!