Inspire teenagers to read quality literature and help them explore issues relevant to their lives. This outstanding book offers motivational, ready-to-use booktalks for more than 100 of the best new reads for teenagers, guaranteed to pique teen interest. With a focus on recently published fiction and nonfiction titles in a wide variety of genres and themes, these dynamic booktalks center around issues, problems, and challenges that young adults are facing.
Release on 2014-05-21 | by Don Latham,Melissa Gross
Connecting Teens with Books, Music, Games, Movies, and More
Author: Don Latham,Melissa Gross
Pubpsher: Rowman & Littlefield
Category: Language Arts & Disciplines
Young Adult Resources Today: Connecting Teens with Books, Music, Games, Movies, and More is the first comprehensive young adult library services textbook specifically written for today’s multidimensional information landscape. The authors integrate a research-focused information behavior approach with a literature-focused resources approach, and bring together in one volume key issues related to research, theory, and practice in the provision of information services to young adults. Currently, no single book addresses both YA information behaviors and information resources in any detail; instead, books tend to focus on one and give only cursory attention to the other. Key features of this revolutionary book include its success in: Integrating theory, research, and practice Integrating implications for practice throughout the book Integrating knowledge of resources with professional practice as informed by research Integrating both print and electronic formats throughout—within the resource chapters (including websites and social media) Latham and Gross accomplish all this while, paying particular attention to the socially constructed nature of young adulthood, diversity, YA development, and multiple literacies. Their coverage of information landscapes covers literature (with detailed coverage of both genres and subgrenres), movies, magazines, web sites, social media, and gaming. The final chapter cover navigating information landscapes, focusing on real and virtual YA spaces, readers’ advisory, programming, and collaboration. Special attention is paid to program planning and evaluation.