Witness the demise of Al Simmons and follow the chain of events that are set in motion in the wake of his death. Spawn: Endgame features the return of award-winning Spawn creator, Todd McFarlane, to his flagship title. Joining him is the all-star team of artist Whilce Portacio (WetWorks, Batman Confidential) and writer Brian Holguin (Spawn: Godslayer), with guest artists Greg Capullo (Spawn, The Creech) and Rob Liefeld (Youngblood). This volume collects the entire 12 issues (Spawn #185-196) of the sold-out, monumental Spawn: Endgame story arc.
Witness the demise of Al Simmons and follow the chain of events that are set in motion in the wake of his death. Spawn: Endgame features the return of award-winning Spawn creator, Todd McFarlane, to his flagship title. Joining him is the all-star team of artist Whilce Portacio (WetWorks, Batman Confidential) and writer Brian Holguin (Spawn: Godslayer), with guest artists Greg Capullo (Spawn, The Creech) and Rob Liefeld (Youngblood). This volume collects the entire 12 issues of the sold out, monumental Spawn: Endgame story arc. This milestone in the Spawn saga re-imagines the classic character as only Spawn creator Todd McFarlane can. Collects Spawn #185-196.
The fourth world champion Alexander Alekhine has gone down in history not only as the winner of numerous tournaments and matches and the creator of hundreds of chess masterpieces. He is also rightly regarded as one of the most outstanding analysts of all time. Alekhine’s annotations are distinguished by their depth and objectivity, and a clear explanation of the ideas inherent in a position. In this edition for the first time ALL Alekhine’s games with his own annotations have been compiled. At present many of them can be found only in old magazines, and some have not previously been published in English.In the editorial notes the achievements of modern computer analysis have been incorporated.
Create interactive and intuitiveness HoloLens applications with ease About This Book Start developing immersive and interactive apps for Microsoft HoloLens Explore the Windows Universal Development platform for HoloLens development Leverage the full set of HoloLens sensors to create mesmerizing apps Who This Book Is For If you are a developer new to Windows Universal development platform and want to get started with HoloLens development, then this is the book for you. No prior experience of C# programming or of the .NET framework is needed to get started with this book. What You Will Learn Write an app that responds to verbal commands Communicate between devices in the boundaries of the UWP model Create sounds in the app and place them in a 3D space Build simple apps that display holograms Interact with the physical environment while taking physical boundaries into account In Detail HoloLens revolutionizes the way we work and interact with the virtual world. HoloLens brings you the amazing world of augmented reality and provides an opportunity to explore it like never before. This is the best book for developers who want to start creating interactive and intuitive augmented reality apps for the HoloLens platform. You will start with a walkthrough of the HoloLens hardware before creating your first app. Next you will be introduced to the various HoloLens sensors and find out how to program them efficiently so that they can interact with the real world seamlessly. Moving on, you will learn how to create smart animations and add video overlay that implements real-time tracking and motion-sensing abilities to your HoloLens app. Finally, you will learn how to test your app effectively.
A Guide to Programs Currently Available on Video in the Areas Of: Movies/entertainment, General Interest/education, Sports/recreation, Fine Arts, Heal
Author: Thomson Gale
Pubpsher: Gale Cengage
Category: Performing Arts
From classroom aids to corporate training programs, technical resources to self-help guides, children's features to documentaries, theatrical releases to straight-to-video movies, The Video Source Book continues its comprehensive coverage of the wide universe of video offerings with more than 130,000 complete program listings, encompassing more than 160,000 videos. All listings are arranged alphabetically by title. Each entry provides a description of the program and information on obtaining the title. Six indexes -- alternate title, subject, credits, awards, special formats and program distributors -- help speed research.