The second book in the Mephiston trilogy, showcasing the infamous space vampire - Mephiston. As the Great Rift tears the galaxy apart, portents and darkness beset Mephiston. At the time when he needs his psychic sight the most, the Chief Librarian's powers are rendered blind by some inexplicable force. Haunted by the ghosts of the damned, their purpose unclear, Mephiston takes his ship the Blood Oath and the Blood Angels in his charge to the world of Morsus where he believes source of his psychic blindness is to be found. But Morsus is embroiled in conflict too, a longstanding struggle between the Imperium and some of its most ancient foes called the Revenant Crusade.
Political exiles are desperate to escape from the impossible city that imprisons them, in this bloody and brilliant epic fantasy Thousands of years ago, the city of Athanor was set adrift in time and space by alchemists, called "the Curious Men". Ever since, it has accumulated cultures, citizens and species into a vast, unmappable metropolis. Isten and her gang of half-starved political exiles live off petty crime and gangland warfare in Athanor's seediest alleys. Though they dream of returning home to lead a glorious revolution, Isten's downward spiral drags them into a mire of addiction and violence. Isten must find a way to save the exiles and herself if they are ever to build a better, fairer world for the people of their distant homeland. File Under: Fantasy [ Alchymical Exiles | Loathing and Fear | Manifest Revelation | City of Broken Spheres ]
The final book in the Mephiston trilogy......but how does it end? Having fought during the devastation of Baal, Mephiston and a cohort of Blood Angels are drawn by cryptic visions to a wartorn world on the cusp of the Great Rift. Here, the sorcerers of the Thousand Sons seek to unite nine Silver Towers and bring about a ritual that will empower their master, the daemonprimarch Magnus. The ritual must be prevented, lest the entire subsector be cast into Chaos. Mephiston faces a challenge like no other, of his strength and his will, confronting a hidden truth that threatens to expose him to his darkest fears.
Gotrek Gurnisson is back and he's in the Mortal Realms....his axe is poised and he's ready for anything! A must read for fans of this truly iconic character In the bleak, haunted underworld of Shyish, a vengeful Slayer seeks the Lord of Undeath. Gotrek Gurnisson returns, his oaths now ashes alongside the World-That-Was, his fury undiminished. Branded with the Master Rune of Grimnir, the God that betrayed him, and joined by Maleneth Witchblade, a former Daughter of Khaine and turned agent of the Order of Azyr, the hunt has taken them far and wide through the Realm of Death. Will Gotrek find a path to the Undying King or will the underworlds claim him as their own?
A Blackstone Fortress Anthology For uncountable ages the Blackstone Fortress has kept its watchful silence. It patiently waits, willing those brave enough to gamble everything exploring its halls. Only the most determined of adventurers will return with riches – the unworthy are never seen again. But to many, the rewards far outweigh the risks. Among the denizens of Precipice, ratlings, robots, and rogue traders all pursue their own agendas, pitting themselves against the myriad forces of darkness that have claimed the fortress as their own. Deadliest of all is Obsidius Mallex, who aims to twist another Talisman of Vaul to Chaos’ unholy cause. Unless this traitor is stopped, the galaxy will burn beneath the wrath of the Ruinous Gods. This anthology contains short stories from Darius Hinks, Guy Haley, Nick Kyme, Thomas Parrot and many more.
When he discovers a prize that could change the face of the galaxy, disgraced Rogue Trader Janus Draik recruits a team of treasure-seeking misfits to claim it. But danger lurks in the darkness… READ IT BECAUSE The full story behind the Warhammer Quest: Blackstone Fortress game is revealed! Join Janus Draik and his crew as they venture into the depths of the fortress and encounter all manner of deadly foes. There are those in the great expanse of the galaxy that seek profit wherever it is to be found: the deal makers, the opportunists and explorers – the Rogue Traders. Granted power by an ancient charter, sanctioned by the Emperor Himself, these scoundrels, entrepeneurs and adventurers roam the galaxy in search of fortune and glory. None perhaps are as hungry for these twin-vices as Janus Draik. All but disowned by his wealthy family, regarded as a wayward son of ill repute and little potential, Draik knows he must restore his fortunes soon or his misadventures will see him destitute and discarded. So it is then that when he finds a truly exceptional prize, one that will return him to his deserved station, Draik recruits a crew of fellow treasure seekers and sets them to the task. Draik's obsession is all-consuming, and he will risk everything to obtain his prize and its many secrets, including his life or even that of his crew…
Orion is the king of the forest, the lord of Athel Loren and the guardian spirit of all that is dear to the Asrai, the mysterious Wood Elves. In three novels, he confronts old enemies and new dangers, and must appeal to all his powers and allies to ensure the safety of his ancient forest, and his own. Every year, after winter, King Orion wakes up and reigns over the forest kingdom of Athel Loren. This time though, as he slowly comes out of his torpor, he realizes that a terrible evil has taken hold of him, and that his eternal mind has been cursed. Taken of an uncontrollable rage, he leads his Asrai to the war in order to discover who is there the origin of this plot. But as corruption spreads and his powers diminish, he will have to put his fate in the hands of his most loyal subjects, and entrust them with the mission of unmasking the traitors hiding among their ranks.
Across the war-torn lands of the Mortal Realms, each day is a struggle for survival. Some cower behind the walls of vast citadels, while others hide in forgotten corners, hoping to remain unnoticed. But, in rare souls, the potential for greatness arises. Across the war-torn lands of the Mortal Realms, each day is a struggle for survival. Some cower behind the walls of vast citadels, while others hide in forgotten corners, hoping to remain unnoticed. But, in rare souls, the potential for greatness arises. Individuals who will be remembered throughout the ages for their deeds, their names stamped into the annals of history. Some, like Darkoath Warqueen Vedra the Sworn, must do battle with the blood-crazed warriors of Khorne even while deceit and treachery festers at the heart of her forces. Others, such as the ruthless Fleetmaster Arika Zenthe, must complete an impossible task to halt the inexorable empire-building of her hated father. At the edge of Chamon, disgraced Freeguild Captain Byrun Hess finds his new posting filled with ill-disciplined, almost heretical soldiers, but discovers that the true danger comes from an unexpected and terrifying source. While in the wastes of the Bone Desert, the heroic Gotrek Gurnisson embarks on a quest to find the mighty axe of Grimnir, but finds himself beset by an ancient enemy. In this collection are the novellas Warqueen, Heart of Winter, The Red Hours and Bone Desert, by Darius Hinks, Nick Horth, Evan Dicken and Robbie MacNiven.