Autodesk 3ds Max 2018 Fundamentals

Autodesk Authorized Publisher

Autodesk 3ds Max 2018 Fundamentals

The Autodesk(R) 3ds Max(R) 2018: Fundamentals student guide provides a thorough introduction to the Autodesk 3ds Max 2018 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The practices in this student guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics, such as character modeling, character animation, and rigging, are not covered in this student guide. Topics Covered Introduction to Autodesk 3ds Max 2018 Autodesk 3ds Max Interface and Workflow Assembling Files by importing, linking, or merging 3D Modeling with Primitives and 2D Objects Using Modifiers to create and modify 3D objects Materials and Maps Autodesk 3ds Max Lighting Working with Cameras and Exposure Control Rendering using various renderers such as Scanline, ART, and Arnold Animation for Visualization Prerequisites Experience with 3D modeling is recommended.

Autodesk 3ds Max 2019

Autodesk Authorized Publisher: Fundamentals (Mixed Units)

Autodesk 3ds Max 2019

The Autodesk(R) 3ds Max(R) 2019: Fundamentals learning guide provides a thorough introduction to the Autodesk 3ds Max 2019 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. The guide instructs you on how to effectively use the software interface and navigate through the scenes. It explores the creation of 3D objects and how to bring in objects from other software such as Autodesk Revit, AutoCAD, and Civil 3D. Additionally, it teaches you to prepare the scenes for renderings by adding materials, lights, and cameras. Finally, the guide covers an understanding of various renderers included with the software as well as image creation and animation techniques. The practices in this learning guide are primarily geared towards real-world tasks encountered by users of the Autodesk 3ds Max software in the Architecture, Interior Design, and Civil Engineering industries. Advanced topics, such as character modeling, character animation, and rigging, are not covered in this learning guide. Topics Covered Autodesk 3ds Max Interface and Workflow Assembling Files by importing, linking, or merging 3D Modeling with Primitives and 2D objects Using Modifiers to create and modify 3D objects Materials and Maps Autodesk 3ds Max Lighting Working with Cameras and Exposure Control Rendering using various renderers such as Scanline, ART, and Arnold Animation for Visualization Prerequisites Access to the 2019 version of the software. The practices and files included with this guide might not be compatible with prior versions. Experience with 3D modeling is recommended.

Autodesk Advance Steel 2018 Fundamentals

Autodesk Authorized Publisher

Autodesk Advance Steel 2018 Fundamentals

The Autodesk® Advance Steel software is a powerful 3D modeling application that streamlines the fabrication process through the use of a 3D model which is used to create fabrication drawings, Bill of Materials (BOM) lists, and files for Numerical Control machines (NC). Since structural steel projects are extremely complex, the Autodesk Advance Steel software is also complex. The objective of the Autodesk® Advance Steel 2018: Fundamentals learning guide is to enable you to create full 3D project models at a high level of detail and set them up in fabrication drawings. This learning guide focuses on the basic tools that the majority of users need. You begin by learning the user interface, basic 3D viewing tools, and the standard AutoCAD® tools that are routinely used. Specific Autodesk Advance Steel objects, including structural columns, beams, bracing, plates, bolts, anchors, welds, and additional 3D objects are also covered. To complete the learning guide, you will learn to generate all of the required documentation files that enable your design to accurately and effectively communicate the final design. Topics Covered:Understand the process of 3D modeling and extracting 2D documentation from a model in the Autodesk Advance Steel software.Navigate the Autodesk Advance Steel interface.Work with 3D viewing tools.Review helpful AutoCAD Tools.Work with the User Coordinate System (UCS).Use the Autodesk Advance Steel Modify commands.Add structural grids.Create levels.Model columns and beams and add bracing.Create connections using the Connection Vault.Create custom connections.Create plates and add bolts, anchors, and welds.Add grating and cladding.Model ladders, stairs, and railings.Create concrete objects such as footings.Number objects.Extract 2D drawings from the model using Drawing Styles and Drawing Processes.Review and modify 2D drawings using the Document Manager.Modify 2D details with parametric dimensions.Revise models and drawings.Create Bill of Materials (BOM) lists.Export data to .NC and .DXF files. Prerequisites: Knowledge of basic AutoCAD tools.

Autodesk BIM 360 Glue: User Fundamentals

Autodesk Authorized Publisher

Autodesk BIM 360 Glue: User Fundamentals

The Autodesk® BIM 360™ Glue® User Fundamentals learning guide teaches you how to better predict project outcomes, reduce conflicts and changes, and achieve lower project risk using a BIM workflow. Over the course of this learning guide, you will learn how to consolidate civil, architectural, structural, and MEP models into one BIM model in the cloud. Starting with Autodesk® Revit® models, you will append various AutoCAD® Civil 3D® drawing files and Autodesk® Inventor® models and check for conflicts. Next, you will use review and markup tools for communicating issues across disciplines. Finally, you will locate clashes to find constructability issues. This learning guide is designed for new end users of the Autodesk® BIM 360™ Glue® software in multiple disciplines and is written on the software version 4.51.34.534. In addition to Autodesk BIM 360 Glue, you must have Autodesk Revit installed on your computer to complete the practices in this course. Topics Covered - Understanding the purpose of Building Information Modeling (BIM) and how it is applied in the Autodesk BIM 360 Glue software. - Consolidate Models - Navigating the Autodesk BIM 360 Glue desktop and mobile interfaces. - Creating a composite model. - Transforming models for correct alignment. - Review and Analyze Models - Using basic viewing tools. - Saving and retrieving views. - Sectioning a model. - Investigating properties. - Hiding and unhiding items. - Communication - Measuring a model. - Marking up the model. - Collaboration - Reviewing a model for clashes. - Notifying other team members of clashes and markups. - Sending the BIM 360 Glue model to BIM 360 Field users. Prerequisites Understanding of construction terminology.

3D Max 2019 Training Guide

Realistic 3D Modeling Tutorial

3D Max 2019 Training Guide

Let Your Creativity travel without moving your feet... DESCRIPTION Book is short, lively and based on practical platforms. Everything has been given step by step by using real-world and imagined examples. It takes the reader through the content design process explaining everything along the way. Welcome to the world of Autodesk 3ds Max, a 3D modeling, animation, and rendering software package developed by Autodesk Inc. It is widely used by architects, game developers, design visualization specialists, and visual effects artists. A wide range of modeling and texturing tools make it an ideal platform for 3D modelers and animators. The intuitive user interface and workflow tools of Autodesk 3ds Max have made the job of design visualization specialists easier. Autodesk 3ds Max 2019 Training guide is a tutorial-based textbook that introduces the readers to the basic features of 3ds Max 2019 created on real world model through tutorials. The textbook caters to the needs of both the novice and the advanced users of the software. This textbook will help you unleash your creativity and help you create simple and complete 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. KEY FEATURES Step by step explanation. Tutorial book using real world example. Easy to Learn and simple to understand. WHAT WILL YOU LEARN 3Ds max, its graphical user interface. Standard, extended primitives. Spline, Nurb curves, object space modifiers. Basic and Advance modelling tools. WHO THIS BOOK IS FOR 3D designer, 3D modular and Interior designer Table of Contents 1. Introduction & Overview 2. Create-Geometry 3. Create-Shape and Basic Tool 4. Modify-Object Space Modifiers 5. Basic Tools 6. Advance Modeling Tools

Mechanical Creations in 3D

A Practical Look into Complex and Technical Setups for Animation & VFX

Mechanical Creations in 3D

Cogs, cranks, wheels, plates, chains, springs and pistons - a nightmare for animators. This book shows 3D artists how to create, setup, control and automate movements for complex and technically challenging mechanical structures all while working on a super-detailed steampunk train! This book will specifically implement current industry trends and techniques for animated mechanical structures. We will be using Autodesk 3ds Max only, with no plugins and no additional software required. Readers will close out this book with a completed steampunk train for their portfolios and practical knowledge to combat other tricky hard-surface rigging and animation challenges.