virtual worlds and criminality

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Virtual Worlds And Criminality

Author : Kai Cornelius
ISBN : 3642208231
Genre : Law
File Size : 30. 16 MB
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The fusion between virtuality and reality has created a new quality of experience establishing metaverses and virtual worlds. Second Life, Twinity, Entropia Universe or Fregger have experienced rapid growth in recent years and show no signs of slowing down. Not only have countless companies discovered these “virtureal worlds” as marketplaces, but so have fraudsters and other criminals. In this book, European experts from different academic disciplines show how to meet the new challenges arising from virtual worlds. They discuss the reasons for and the impacts of these new forms of criminality as well as the necessity and means of combating them. Moreover, other fundamental issues are examined, such as the addictive potential of virtual-world use, media violence, and conflict resolution problems arising in the context of virtual worlds.

Second Lives

Author : Tim Guest
ISBN : 9781588366726
Genre : Social Science
File Size : 57. 90 MB
Format : PDF, ePub, Mobi
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We’ve always dreamed of perfect places: Eden, heaven, Utopia. Imagine gambling without loss, love without heartbreak, sex without exposure, experience without risk. Welcome to the fascinating world of online virtual reality, the land of invented places and populations that is entered and inhabited every week by nearly fifty million people worldwide. Each participant creates a virtual body, works at virtual jobs, and makes virtual friends and family. In Second Lives, Tim Guest, an internationally acclaimed young journalist, takes us on a revelatory journey through the electronic looking glass as he investigates one of the most bizarre phenomena of the twenty-first century. From Second Life to EverQuest and beyond, here are the computer-generated environments and characters that can easily become more engrossing and fulfilling than earthly existence. With the click of a mouse you can select eye color, face shape, height–you can even give yourself wings. Your character, or avatar, can build houses, make and sell works of art, earn money, get married and divorced. In this fascinating and groundbreaking book, Guest meets people who found meaningful love and friendship despite never having met in person, catches up with the companies that have used virtual worlds to make big money, investigates the U.S. military’s massive online global model that trains soldiers to fight anyone anywhere, and travels all the way to gaming-crazed Korea to get a taste for just how big this phenomenon really is. At first glance, these new computer-generated places seem free from trouble and sorrow. But Guest examines the dark side of this technology too, including the online criminals who plague imaginary worlds, from cyber mafiosos and prostitutes to real hackers and terrorists. It seems that one cannot escape greed, corruption, and human weakness–even inside a computer screen. Are these virtual worlds a way to enhance life or to escape it? Guest explores this question personally as he lets himself be transported into myriad parallel universes. By turns provocative, inspiring, and disturbing, Second Lives is a crucial book for this millennium. After all, real life is so twentieth century. Advance praise for Second Lives “Tim Guest is a young writer with the literary goods. My Life in Orange, his hit memoir of growing up in a commune, looked at his past; his riveting new book, Second Lives, looks at our future: the world of virtual reality and the spellbound people who inhabit it. The book is some kind of revelation–by turns compelling, chilling, and illuminating. Curious, intelligent, offbeat, and artful, Guest is at the beginning of a big career.” ——John Lahr, senior drama critic, The New Yorker, author of Prick Up Your Ears: The Biography of Joe Orton Praise from England for Second Lives “An anthropological adventure but also Guest’s personal voyage . . . a fascinating portrait of rainbow landscapes and their inhabitants.” –Time Out London “Rich and colourful . . . an important mapping of a new social frontier.” –The Guardian “Remarkably timely.” –The Sunday Telegraph “Astonishing.” –The Sunday Times From the Hardcover edition.

Virtual Economies And Financial Crime

Author : Clare Chambers-Jones
ISBN : 9781849809337
Genre : Business & Economics
File Size : 77. 96 MB
Format : PDF, Mobi
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Virtual economies and financial crime are ever-growing, increasingly significant facets to banking, finance and anti-money laundering regulations on an international scale. In this pathbreaking and timely book, these two important issues are explored together for the first time in the same place. Clare Chambers-Jones examines the jurisprudential elements of cyber law in the context of virtual economic crime and explains how virtual economic crime can take place in virtual worlds. She looks at the multi-layered and interconnected issues association with the increasing trend of global and virtual banking via the 'Second Life' MMOG (Massively Multiplayer Online Game). Through this fascinating case study, the author illustrates how virtual worlds have created a second virtual economy which transgresses into the real, creating economic, political and social issues. Loopholes used by criminals to launder money through virtual worlds (given the lack of jurisdictional consensus on detection and prosecution) are also highlighted. The importance of providing legal clarity over jurisdictional matters in cyberspace is an increasing concern for policymakers and regulators, and this book provides a wealth of information on new aspects of cyber law and virtual economics. As such, it will prove essential reading for academics, students, researchers and policymakers across the fields of law generally, and more specifically, financial law and regulation, finance, money and banking, and economic crime.

Virtual Economies And Financial Crime

Author : Clare Chambers-Jones
ISBN : 9781849809337
Genre : Business & Economics
File Size : 21. 92 MB
Format : PDF, ePub, Mobi
Download : 120
Read : 883

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Virtual economies and financial crime are ever-growing, increasingly significant facets to banking, finance and anti-money laundering regulations on an international scale. In this pathbreaking and timely book, these two important issues are explored together for the first time in the same place. Clare Chambers-Jones examines the jurisprudential elements of cyber law in the context of virtual economic crime and explains how virtual economic crime can take place in virtual worlds. She looks at the multi-layered and interconnected issues association with the increasing trend of global and virtual banking via the 'Second Life' MMOG (Massively Multiplayer Online Game). Through this fascinating case study, the author illustrates how virtual worlds have created a second virtual economy which transgresses into the real, creating economic, political and social issues. Loopholes used by criminals to launder money through virtual worlds (given the lack of jurisdictional consensus on detection and prosecution) are also highlighted. The importance of providing legal clarity over jurisdictional matters in cyberspace is an increasing concern for policymakers and regulators, and this book provides a wealth of information on new aspects of cyber law and virtual economics. As such, it will prove essential reading for academics, students, researchers and policymakers across the fields of law generally, and more specifically, financial law and regulation, finance, money and banking, and economic crime.

Virtual Justice

Author : Greg Lastowka
ISBN : 0300177747
Genre : Law
File Size : 67. 95 MB
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An exploration into virtual law examines how property, jurisdiction, criminal, and copyright laws apply when the the virtual and the real world intersect.

The Psychology Of Cyber Crime Concepts And Principles

Author : Kirwan, Gráinne
ISBN : 9781613503515
Genre : Computers
File Size : 58. 2 MB
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As more individuals own and operate Internet-enabled devices and more critical government and industrial systems rely on advanced technologies, the issue of cybercrime has become a crucial concern for both the general public and professionals alike. The Psychology of Cyber Crime: Concepts and Principles aims to be the leading reference examining the psychology of cybercrime. This book considers many aspects of cybercrime, including research on offenders, legal issues, the impact of cybercrime on victims, punishment, and preventative measures. It is designed as a source for researchers and practitioners in the disciplines of criminology, cyberpsychology, and forensic psychology, though it is also likely to be of significant interest to many students of information technology and other related disciplines.

Virtual Worlds Real Terrorism

Author : Akil Ar-Raqib
ISBN : 9780578032221
Genre : Computers
File Size : 53. 2 MB
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Virtual Worlds are 3-D constructs that exist in cyber-space. Participants operate within these constructs in the form of avatars. Although wirtual worlds appear at first to be merely games, in fact they can be used to carry out criminal conspiracies or terrorism. The book has the assistance of Akil Ar-Raqib is a researcher working in Beirut, Lebannon and Zurich, Switzerland.

Technocrime

Author : Stéphane Leman-Langlois
ISBN : 9781134002108
Genre : Social Science
File Size : 23. 86 MB
Format : PDF
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This book is concerned with the concept of 'technocrime'. The term encompasses crimes committed on or with computers - the standard definition of cybercrime - but it goes well beyond this to convey the idea that technology enables an entirely new way of committing, combating and thinking about criminality, criminals, police, courts, victims and citizens. Technology offers, for example, not only new ways of combating crime, but also new ways to look for, unveil, and label crimes, and new ways to know, watch, prosecute and punish criminals. Technocrime differs from books concerned more narrowly with cybercrime in taking an approach and understanding of the scope of technology's impact on crime and crime control. It uncovers mechanisms by which behaviours become crimes or cease to be called crimes. It identifies a number of corporate, government and individual actors who are instrumental in this construction. And it looks at the beneficiaries of increased surveillance, control and protection as well as the targets of it. Chapters in the book cover specific technologies (e.g. the use of CCTV in various settings; computers, hackers and security experts; photo radar) but have a wider objective to provide a comparative perspective and some broader theoretical foundations for thinking about crime and technology than have existed hitherto. This is a pioneering book which advances our understanding of the relationship between crime and technology, drawing upon the disciplines of criminology, political science, sociology, psychology, anthropology, surveillance studies and cultural studies.

Investigating Internet Crimes

Author : Todd G. Shipley
ISBN : 9780124079298
Genre : Computers
File Size : 36. 48 MB
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Written by experts on the frontlines, Investigating Internet Crimes provides seasoned and new investigators with the background and tools they need to investigate crime occurring in the online world. This invaluable guide provides step-by-step instructions for investigating Internet crimes, including locating, interpreting, understanding, collecting, and documenting online electronic evidence to benefit investigations. Cybercrime is the fastest growing area of crime as more criminals seek to exploit the speed, convenience and anonymity that the Internet provides to commit a diverse range of criminal activities. Today's online crime includes attacks against computer data and systems, identity theft, distribution of child pornography, penetration of online financial services, using social networks to commit crimes, and the deployment of viruses, botnets, and email scams such as phishing. Symantec's 2012 Norton Cybercrime Report stated that the world spent an estimated $110 billion to combat cybercrime, an average of nearly $200 per victim. Law enforcement agencies and corporate security officers around the world with the responsibility for enforcing, investigating and prosecuting cybercrime are overwhelmed, not only by the sheer number of crimes being committed but by a lack of adequate training material. This book provides that fundamental knowledge, including how to properly collect and document online evidence, trace IP addresses, and work undercover. Provides step-by-step instructions on how to investigate crimes online Covers how new software tools can assist in online investigations Discusses how to track down, interpret, and understand online electronic evidence to benefit investigations Details guidelines for collecting and documenting online evidence that can be presented in court

Second Life

Author : Michael Rymaszewski
ISBN : 9780470096086
Genre : Computers
File Size : 78. 84 MB
Format : PDF, ePub
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Second Life: The Official Guide is the perfect book for anyone interested in Linden Lab?s fascinating Second Life metaverse. This book explores in detail every aspect of Second Life?s rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents. The first part of the book, ?Getting a Second Life,? acquaints potential and new players with the Second Life world. It describes the metaverse?s geography as well as its society, explaining the written and unwritten rules. The second part, ?Living a Second Life,? deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money. The third part of the book, ?Success in Second Life,? discusses ways to enjoy Second Life more. This section includes profiles of successful Second Life residents, discusses fascinating in–world events, and examines how some are using Second Life for business, training, and other purposes. The book closes with a glossary as well as quick–reference and additional–resources appendices. The accompanying CD–ROM features special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through installation and includes a code that grants a special object their first time entering the metaverse.

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