tied to trouble gamers

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Tied To Trouble

Author : Megan Erickson
ISBN : 9781633755307
Genre : Fiction
File Size : 65. 72 MB
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Chad Lake only showed up at his sister's party for the free food, but when he spots an uptight nerd at the edge of the crowd, he can't resist trying to ruffle the guy's perfect bow tie and impeccable hair. The hottie's ready for him, though, and in the end, it's Chad who's left wide-eyed, his ears still ringing with the filthy things Bow Tie whispered in his ear. No one gets the upper hand on Chad. Ever. Owen Hawkins has heard all about the cocky Adonis from Chad's sister—the same sister who holds Owen's career advancement in her hands. He has every intention of steering clear of the other man...until Chad's sexy taunts push him too far. There's something intriguing about Chad, and even though Owen knows that getting tangled up with the infuriating man is trouble, he can't seem to stay away... Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

Changing His Game

Author : Megan Erickson
ISBN : 9781633752511
Genre : Fiction
File Size : 41. 96 MB
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Marley Lake is no stranger to awkwardness, but getting caught watching a dirty GIF by the company's hot new IT guy exceeds even her standards. That is, until she realizes he's as turned on by it as she is. But with a big promotion on the line, she refuses to let her current dry spell be her downfall. Maybe. Austin Rivers has no business lusting after the irresistible editor of Gamers Magazine. He's a secret partner in the business-and technically Marley's boss. One look at that GIF, though, and he's ready to install a whole lot more than just software...as long as she never finds out who he really is. But reality's not as virtual as it seems, and when Austin's identity jeopardizes Marley's promotion, he has to change his game or risk losing the only woman with the cheat code to his heart. Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

Leveling The Field

Author : Megan Erickson
ISBN : 9781633756342
Genre : Fiction
File Size : 28. 87 MB
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Reclusive magazine exec Ethan Talley is furious when his business partner hires a photographer—a gorgeous photographer who insists on speaking her mind, damn it—to take pictures for an upcoming article. No matter how badly he wants the woman...under him, over him, against the nearest wall...he has reasons for not wanting to be on camera anymore, and his scars are only one of them. It takes approximately two seconds for Lissa Kingsman to recognize Ethan as the popular YouTube gamer who fell off the planet years ago. But this Ethan is different than the charming man she used to watch, and the crush she had on him then is nothing compared to the way she’s lusting after the brooding man he is today. If sex is all he can give her, fine. Why not use that bearskin rug in her studio for something other than a prop? But she’s determined to put a chink in his armor, no matter how much he resists. Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

Playing For Her Heart

Author : Megan Erickson
ISBN : 9781633753945
Genre : Fiction
File Size : 87. 12 MB
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Grant Osprey just had the hottest sex of his life. Sure, they were both in costume, and yes, it was anonymous, but he never expected her to bolt in the middle of the night without so much as a good bye, let alone exchanging numbers. Or names. All he's left with are her panties and some seriously X-rated memories...until he meets his business partner's little sister. Only Chloe Talley isn't the bold, sexy vixen he remembers. And she wants nothing to do with him. Cosplay is Chloe's only chance to leave her boring, socially awkward world behind. To forget that she's failing at life and can't be with anyone, let alone a single-father like Grant. But the raw hunger between them is undeniable. With him, she can be a misbehaving maid. A sexy call girl for hire. Each scene pushes Chloe beyond her strict boundaries, until Grant demands the one character she can't play. Herself. Each book in the Gamers series is a standalone, full-length story that can be enjoyed out of order. Series Order: Book #1 Changing His Game Book #2 Playing For Her Heart Book #3 Tied to Trouble Book #4 Leveling The Field

Shared Fantasy

Author : Gary Alan Fine
ISBN : 0226249441
Genre : Games
File Size : 65. 86 MB
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This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.

Armada

Author : Ernest Cline
ISBN : 9780804137263
Genre : Fiction
File Size : 44. 56 MB
Format : PDF
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From the author of Ready Player One, a rollicking alien invasion thriller that embraces and subverts science-fiction conventions as only Ernest Cline could. Zack Lightman has never much cared for reality. He vastly prefers the countless science-fiction movies, books, and videogames he's spent his life consuming. And too often, he catches himself wishing that some fantastic, impossible, world-altering event could arrive to whisk him off on a grand spacefaring adventure. So when he sees the flying saucer, he's sure his years of escapism have finally tipped over into madness. Especially because the alien ship he's staring at is straight out of his favorite videogame, a flight simulator callled Armada--in which gamers just happen to be protecting Earth from alien invaders. As impossible as it seems, what Zack's seeing is all too real. And it's just the first in a blur of revlations that will force him to question everything he thought he knew about Earth's history, its future, even his own life--and to play the hero for real, with humanity's life in the balance. But even through the terror and exhilaration, he can't help thinking: Doesn't something about this scenario feel a little bit like...well...fiction? At once reinventing and paying homage to science-fiction classics as only Ernest Cline can, Armada is a rollicking, surprising thriller, a coming-of-age adventure, and an alien invasion tale like nothing you've ever read before.

Extra Lives

Author : Tom Bissell
ISBN : 9780307379283
Genre : Social Science
File Size : 49. 73 MB
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Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably outearns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming—but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell’s descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading. From the Hardcover edition.

How Games Move Us

Author : Katherine Isbister
ISBN : 9780262333245
Genre : Games
File Size : 49. 96 MB
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This is a renaissance moment for video games -- in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples -- drawn from popular, indie, and art games -- that unpack the gamer's experience.Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet to the much-praised indie game Journey to art games like Brenda Romero's Train. Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.

Dirty Thoughts

Author : Megan Erickson
ISBN : 9780062407733
Genre : Fiction
File Size : 81. 19 MB
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Some things are sexier the second time around Cal Payton has gruff and grumbly down to an art...all the better for keeping people away. And it usually works. Until Jenna Macmillan—his biggest mistake—walks into Payton and Sons mechanic shop all grown up, looking like sunshine, and inspiring more than a few dirty thoughts. Jenna was sure she was long over the boy she'd once loved with reckless abandon, but one look at the steel-eyed Cal Payton has her falling apart all over again. Ten years may have passed, but the pull is stronger than ever...and this Cal is all man. Cal may have no intention of letting Jenna in, but she's always been his light, and it's getting harder to stay all alone in the dark. When a surprise from the past changes everything, Cal and Jenna must decide if their connection should be left alone, or if it's exactly what they need for the future of their dreams.

Understanding Video Games

Author : Simon Egenfeldt-Nielsen
ISBN : 9781317533122
Genre : Games
File Size : 73. 95 MB
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Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

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