the newmediareader

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The Newmediareader

Author : Noah Wardrip-Fruin
ISBN : 0262232278
Genre : Social Science
File Size : 71. 71 MB
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A sourcebook of historical written texts, video documentation, and working programs that form the foundation of new media. This reader collects the texts, videos, and computer programs--many of them now almost impossible to find--that chronicle the history and form the foundation of the still-emerging field of new media. General introductions by Janet Murray and Lev Manovich, along with short introductions to each of the texts, place the works in their historical context and explain their significance. The texts were originally published between World War II--when digital computing, cybernetic feedback, and early notions of hypertext and the Internet first appeared--and the emergence of the World Wide Web--when they entered the mainstream of public life. The texts are by computer scientists, artists, architects, literary writers, interface designers, cultural critics, and individuals working across disciplines. The contributors include (chronologically) Jorge Luis Borges, Vannevar Bush, Alan Turing, Ivan Sutherland, William S. Burroughs, Ted Nelson, Italo Calvino, Marshall McLuhan, Jean Baudrillard, Nicholas Negroponte, Alan Kay, Bill Viola, Sherry Turkle, Richard Stallman, Brenda Laurel, Langdon Winner, Robert Coover, and Tim Berners-Lee. The CD accompanying the book contains examples of early games, digital art, independent literary efforts, software created at universities, and home-computer commercial software. Also on the CD is digitized video, documenting new media programs and artwork for which no operational version exists. One example is a video record of Douglas Engelbart's first presentation of the mouse, word processor, hyperlink, computer-supported cooperative work, video conferencing, and the dividing up of the screen we now call non-overlapping windows; another is documentation of Lynn Hershman's Lorna, the first interactive video art installation.

The New Media Reader

Author :
ISBN : 061815230X
Genre : Mass media
File Size : 86. 46 MB
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Art Inspiring Transmutations Of Life

Author : Patricia Trutty Coohill
ISBN : 9048191602
Genre : Philosophy
File Size : 42. 54 MB
Format : PDF
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Although the creative impulse surges in revolt against everyday reality, breaking through its confines, it makes pacts with that reality’s essential laws and returns to it to modulate its sense. In fact, it is through praxis that imagination and artistic inventiveness transmute the vital concerns of life, giving them human measure. But at the same time art’s inspiration imbues life with aesthetic sense, which lifts human experience to the spiritual. Within these two perspectives art launches messages of specifically human inner propulsions, strivings, ideals, nostalgia, yearnings prosaic and poetic, profane and sacral, practical and ideal, while standing at the fragile borderline of everydayness and imaginative adventure. Art’s creative perduring constructs are intentional marks of the aesthetic significance attributed to the flux of human life and reflect the human quest for repose. They mediate communication and participation in spirit and sustain the relative continuity of culture and history.

7cv Critical Reader

Author : Danny Snelson
ISBN : 9780557555512
Genre : American poetry
File Size : 25. 43 MB
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Living In The Information Age

Author : E. Page Bucy
ISBN : 0534633404
Genre : Business & Economics
File Size : 85. 30 MB
Format : PDF, ePub
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Understand the impact of new technologies on the media landscape with LIVING IN THE INFORMATION AGE with InfoTrac ! Examining the conceptual and practical aspects of life in an information society, this communication text encourages you to consider how the media industries are being transformed through digital convergence and corporate concentration. Each reading is prefaced by a short introduction and three questions for critical thinking and discussion to help you master the material. Each article is followed by suggestions for taking research online using InfoTrac College Edition so that you can enhance your understanding of the material.

Memory Machines

Author : Belinda Barnet
ISBN : 9780857281968
Genre : Computers
File Size : 41. 40 MB
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This book explores the history of hypertext, an influential concept that forms the underlying structure of the World Wide Web and innumerable software applications. Barnet tells both the human and the technological story by weaving together contemporary literature and her exclusive interviews with those at the forefront of hypertext innovation, tracing its evolutionary roots back to the analogue machine imagined by Vannevar Bush in 1945.

Communication Shock

Author : Ty Adams
ISBN : 9781443881418
Genre : Philosophy
File Size : 52. 89 MB
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In the spirit of Alvin Toffler’s acclaimed works peering into the future of the technological society, Communication Shock is a concise history of communication technologies and an exploration of the possible social and human impacts of nanotechnology on the ecology of human communication. As we become increasingly more networked with communication technologies, we must come to understand and confront the social impact of these changes. More importantly, we must wisely choose in embracing or rejecting these technologies and exploring how we might do both by striking an appropriate balance. Grounded in communication theory and praxis, Communication Shock brings some objectivity to the discussion of technology, maps its development, and encourages a rational conversation about its potential problems and promise. It challenges readers to reach their own conclusions – about the future, imagined and unimaginable, about the fundamental values in conflict, and how one might choose to embrace or contest them to maintain individual autonomy in the face of increasingly ubiquitous marketing and technological change. Present and emerging communications technologies hold the promise for a bold new future, but they also have their inherent risks and drawbacks. Communication shock is the human response, conscious or unconscious, wherein the individual chooses to resist the growing pervasiveness of technology in his or her life by seeking ways to reduce or redirect new technologies or to reject the addition of such technologies altogether. Here is a framework for understanding the potential of the evolving technologies, determining which are essential and which are distractions from the life that one believes to be meaningful, and making informed choices for the life one wishes to live.

Revisualizing Visual Culture

Author : Ms Hazel Gardiner
ISBN : 9781409486220
Genre : Language Arts & Disciplines
File Size : 38. 37 MB
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In the past twenty years digital technology has had a radical impact on all the disciplines associated with the visual arts - this book provides expert views of that impact. By looking at the advanced ICT methods now being employed, this volume details the long-lasting effects and advances now made possible in art history and its associated disciplines. The authors analyze the most advanced and significant tools and technologies, from the ongoing development of the Semantic Web to 3D visualization, focusing on the study of art in the various contexts of cultural heritage collections, digital repositories and archives. They also evaluate the impact of advanced ICT methods from technical, methodological and philosophical perspectives, projecting supported theories for the future of scholarship in this field. The book not only charts the developments that have taken place until now but also indicates which advanced methods promise most for the future.

I Am

Author : Paolo Sordi
ISBN : 9781443873444
Genre : Social Science
File Size : 57. 41 MB
Format : PDF, Kindle
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I Am: Remix Your Web Identity explores methods of designing and developing a personal website with RSS feeds that aggregate blog posts along with posts on social networks, such as Flickr, YouTube, Goodreads,, and Delicious, in order to regain control and ownership (as well as authorship) of one’s identity in one consistent and customized location. The book provides a short overview of the evolution of digital identity and the transformation of personal websites from Geocities to blogs, and discusses the relevance of RSS as a technology that frees content from publishing source constraints. It also underlines the importance of open source in providing power and control over one’s image on the Web. Furthermore, it provides an extensive example of a full customization of WordPress through standard languages such as PHP, HTML5, and CSS3, which can be adapted to suit one’s own personal identity. I Am: Remix Your Web Identity highlights new ways of being a blogger. While the old personal website or blog is fragmented and distributed across a number of social networks, this often leads to limiting one’s identity to a “walled garden” experience. Open-source content management systems such as WordPress work as flexible platforms that can give back a certain degree of control and ownership over what one publishes and distributes across the Internet, aggregating content and updating the notion of “blogging.” There are many WordPress and CMS-related books, but, with I Am: Remix Your Web Identity, readers will become not just web designers or web developers, but “web authors.” They will learn how to use RSS, content management systems, PHP, HTML5, and CSS3 as powerful, flexible, and savvy tools to produce, remix, and manage their whole life in the Web 2.0 space.

The Routledge Companion To Video Game Studies

Author : Mark J.P. Wolf
ISBN : 9781136290503
Genre : Social Science
File Size : 53. 65 MB
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The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies. Features include: comprehensive and interdisciplinary models and approaches for analyzing video games; new perspectives on video games both as art form and cultural phenomenon; explorations of the technical and creative dimensions of video games; accounts of the political, social, and cultural dynamics of video games. Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.

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