the art of polygonal modeling

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The Art Of Polygonal Modeling

Author : Marco Pavone
ISBN : 1549988328
Genre :
File Size : 69. 40 MB
Format : PDF
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Few simple tools to learn the art of polygonal modeling in every softwares.

Character Modeling With Maya And Zbrush

Author : Jason Patnode
ISBN : 9781136141812
Genre : Art
File Size : 46. 70 MB
Format : PDF, Docs
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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them. Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0. You'll learn: Pipeline and modeling guidelines . Overview of Maya . Introduction to ZBrush modeling . Concept art . Anatomy . Creating a video game character . Creating a hyper-real character . Creating a photo-real character . UVs and texturing . How to create a demo reel

The Art Of 3d

Author : Isaac V. Kerlow
ISBN : 0471430366
Genre : Architecture
File Size : 37. 96 MB
Format : PDF, Kindle
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An updated, richly illustrated guide to creating 3D animation and special effects offers a step-by-step approach to the latest artistic and technical 3D animation techniques, taking readers through the entire process of creating a fully rendered 3D computer animation on any computer platform and covering such topics as multiple production pipelines, motion capture, image-based rendering, and more. Original. (Intermediate)

Polygonal Modeling Basic And Advanced Techniques

Author : Mario Russo
ISBN : 9781449631482
Genre : Computers
File Size : 80. 49 MB
Format : PDF
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Polygonal modeling is the process of creating objects in a 3D environment. It is the foundation for the creation of all 3D graphics and the essential building block of a career in computer graphics. Polygonal Modeling: Basic and Advanced Techniques provides in-depth coverage of polygonal modeling, including practical lessons on topology construction, a focus on the fundamentals of subdivision workflow, and a discussion of the technical aspects of modeling organic and inorganic objects. The book includes illustrated quick start modeling guides to 3ds max and Maya. Explore and evaluate a variety of subdivision techniques. Learn about polygonal objects and their most common properties. Discover how to use the tools and operations found in major 3D packages for polygonal modeling. Follow along with the step-by-step illustrated exercises that demonstrate the process of character modeling.

Maya Illuminated

Author : Lane Daughtry
ISBN : 0970753012
Genre : Computers
File Size : 27. 75 MB
Format : PDF, Kindle
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Maya Illuminated: Games is a comprehensive guide to the powerful tools Maya gives you to create stunning game art. Inside you'll find exhaustive coverage of both Maya's polygonal modeling and UV mapping toolsets. Also covered is information on character rigging and animation as they apply to game work, and ways to use Maya for going beyond low-poly work for games. This book is the perfect companion for working game artists and aspiring game artists alike. Complete coverage of:o The polygonal modeling toolseto Polygonal modeling theoryo The UV mapping toolseto UV mapping tips and trickso Character rigging issues for game contento Animation issues for game contento Other ways Maya can be used to create game art

Advances On Mechanics Design Engineering And Manufacturing

Author : Benoit Eynard
ISBN : 9783319457819
Genre : Technology & Engineering
File Size : 39. 30 MB
Format : PDF, Docs
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This book gathers papers presented at the International Joint Conference on Mechanics, Design Engineering and Advanced Manufacturing (JCM 2016), held on 14-16 September, 2016, in Catania, Italy. It reports on cutting-edge topics in product design and manufacturing, such as industrial methods for integrated product and process design; innovative design; and computer-aided design. Further topics covered include virtual simulation and reverse engineering; additive manufacturing; product manufacturing; engineering methods in medicine and education; representation techniques; and nautical, aeronautics and aerospace design and modeling. The book is divided into eight main sections, reflecting the focus and primary themes of the conference. The contributions presented here will not only provide researchers, engineers and experts in a range of industrial engineering subfields with extensive information to support their daily work; they are also intended to stimulate new research directions, advanced applications of the methods discussed, and future interdisciplinary collaborations.

Computer Sculpting Of Polygonal Models Using Virtual Tools

Author : James R. Bill
ISBN : UCAL:X52293
Genre : Computer graphics
File Size : 31. 10 MB
Format : PDF, ePub
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Digital Art Masters

Author : 3dtotal.Com,
ISBN : 9781136130458
Genre : Art
File Size : 59. 47 MB
Format : PDF, ePub, Docs
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Meet some of the finest 2D and 3D artists working in the industry today and discover how they create some of the most innovative digital art in the world. More than a gallery book or a coffee table book- Digital Art Masters Volume 5 includes over 50 artists and 900 unique and stunning 2D and 3D digital art. Beyond the breath taking images is a breakdown of the techniques, challenges and tricks the artists employed while creating stunning imagery. This volume, much like the previous volumes is not your standard coffee table book nor is it our usual how-to-book. New to this volume will be 5 artist video tutorials. Five artists will specifically detail an aspect of their gallery image from start to finish, offering further technique driven insight and expertise offering 2 1⁄2 hours of additional inspiration. With a click of a mouse, artists willbe able to apply the leading techniques to their own work with access to additional video tutorials, source files, textures and digital brushes at the companion website:

Mastering Maya 8 5

Author : John Kundert-Gibbs
ISBN : 0470170980
Genre : Computers
File Size : 86. 82 MB
Format : PDF
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Take your Maya skills to new levels with the sophisticated coverage in this authoritative Autodesk Maya Press reference and tutorial. From key basics through advanced techniques, a team of Maya experts provides you with the very latest professional-level instruction on Maya Complete and Maya Unlimited through tutorials and hands-on practice. Whether a novice or an advanced user of Maya, you’ll find everything from key basics through advanced techniques. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

The Game Artist S Guide To Maya

Author : Michael McKinley
ISBN : 0782150535
Genre : Computers
File Size : 47. 7 MB
Format : PDF, Docs
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The Definitive Resource for Up-and-Coming 3D Game Artists Alias' award-winning Maya 3D animation and effects software continues to lead the industry in technological innovation and is being adopted by more and more console and computer game developers. The Game Artist's Guide to Maya is an official introduction to creating 3D game art and animations with Maya, brought to you by Maya Press, a publishing partnership between Alias and Sybex. Written by a production artist at a prominent game company, this detailed book focuses on the skills real game artists use daily to create stunning characters and environments. By following the discussions and tutorials, you'll bring a concept through the entire game art development pipeline, learning everything from modeling, texturing, rigging, and animation, to special effects. You'll also glean insights from industry professionals and see how Maya has been used in popular games. If you're a 3D game artist, or looking to become one, this book will help you master the skills and techniques you'll need to excel in the competitive games industry. Inside, you'll learn how to: Create a game model using a concept image as your guide Model with predetermined real-time polycount limitations in mind View martial arts videos on the book's CD to animate your character more realistically Prepare a model for texturing with UV mapping and layout techniques Create different kinds of textures Master the rigging process, from setting up a skeleton to preparing blend shapes Practice techniques for creating animation clips to work with in the Trax Editor Use particle effects, such as sprites and animated geometry, to add pizzazz to your model

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