on the existence of digital objects electronic mediations

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On The Existence Of Digital Objects

Author : Yuk Hui
ISBN : 0816698910
Genre : Digital electronics
File Size : 34. 99 MB
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Digital objects, in their simplest form, are data. They are also a new kind of industrial object that pervades every aspect of our life today--as online videos, images, text files, e-mails, blog posts, Facebook events.Yet, despite their ubiquity, the nature of digital objects remains unclear. On the Existence of Digital Objects conducts a philosophical examination of digital objects and their organizing schema by creating a dialogue between Martin Heidegger and Gilbert Simondon, which Yuk Hui contextualizes within the history of computing. How can digital objects be understood according to individualization and individuation? Hui pursues this question through the history of ontology and the study of markup languages and Web ontologies; he investigates the existential structure of digital objects within their systems and milieux. With this relational approach toward digital objects and technical systems, the book addresses alienation, described by Simondon as the consequence of mistakenly viewing technics in opposition to culture. Interdisciplinary in philosophical and technical insights, with close readings of Husserl, Heidegger, and Simondon as well as the history of computing and the Web, Hui's work develops an original, productive way of thinking about the data and metadata that increasingly define our world.


Author : Alexander R. Galloway
ISBN : 9781452908687
Genre : Social Science
File Size : 78. 75 MB
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Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast—and in some cases, almost unlimited—array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the “algorithmic culture” created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.

Digital Memory And The Archive

Author : Wolfgang Ernst
ISBN : 0816677662
Genre : Art
File Size : 82. 23 MB
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"Digital Memory and the Archive, the first English-language collection of the German media theorist's work, brings together essays that present Wolfgang Ernst's controversial materialist approach to media theory and history. His insights are central to the emerging field of media archaeology, which uncovers the role of specific technologies and mechanisms, rather than content, in shaping contemporary culture and society."--Pub. desc.

Contagious Architecture

Author : Luciana Parisi
ISBN : 9780262018630
Genre : Computers
File Size : 73. 34 MB
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In Contagious Architecture, Luciana Parisi offers a philosophical inquiry into the status of the algorithm in architectural and interaction design. Her thesis is that algorithmic computation is not simply an abstract mathematical tool but constitutes a mode of thought in its own right, in that its operation extends into forms of abstraction that lie beyond direct human cognition and control. These include modes of infinity, contingency, and indeterminacy, as well as incomputable quantities underlying the iterative process of algorithmic processing. The main philosophical source for the project is Alfred North Whitehead, whose process philosophy is specifically designed to provide a vocabulary for "modes of thought" exhibiting various degrees of autonomy from human agency even as they are mobilized by it. Because algorithmic processing lies at the heart of the design practices now reshaping our world -- from the physical spaces of our built environment to the networked spaces of digital culture -- the nature of algorithmic thought is a topic of pressing importance that reraises questions of control and, ultimately, power. Contagious Architecture revisits cybernetic theories of control and information theory's notion of the incomputable in light of this rethinking of the role of algorithmic thought. Informed by recent debates in political and cultural theory around the changing landscape of power, it links the nature of abstraction to a new theory of power adequate to the complexities of the digital world.

On The Mode Of Existence Of Technical Objects

Author : Gilbert Simondon
ISBN : 1937561038
Genre :
File Size : 41. 70 MB
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Few thinkers have been as influential upon current discussions and theoretical practices in the age of media archaeology, philosophy of technology, and digital humanities as the French thinker Gilbert Simondon. Simondon's prolific intellectual curiosity led his philosophical and scientific reflections to traverse a variety of areas of research, including philosophy, psychology, the beginnings of cybernetics, and the foundations of religion. For Simondon, the human/machine distinction is perhaps not a simple dichotomy. There is much we can learn from our technical objects, and while it has been said that humans have an alienating rapport with technical objects, Simondon takes up the task of a true thinker who sees the potential for humanity to uncover life-affirming modes of technical objects whereby we can discover potentiality for novel, healthful, and dis-alienating rapports with them. For Simondon, by way of studying its genesis, one must grant to the technical object the same ontological status as that of the aesthetic object or even a living being. His work thus opens up exciting new entry points into studying the human's rapport with its continually changing technical reality. This first complete English-language translation of Gilbert Simondon's groundbreaking and influential work finally presents to Anglophone readers one of the pinnacle works of France's most unique thinkers of technics.

Network Aesthetics

Author : Patrick Jagoda
ISBN : 9780226346656
Genre : Literary Criticism
File Size : 33. 37 MB
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The term “network” is now applied to everything from the Internet to terrorist-cell systems. But the word’s ubiquity has also made it a cliché, a concept at once recognizable yet hard to explain. Network Aesthetics, in exploring how popular culture mediates our experience with interconnected life, reveals the network’s role as a way for people to construct and manage their world—and their view of themselves. Each chapter considers how popular media and artistic forms make sense of decentralized network metaphors and infrastructures. Patrick Jagoda first examines narratives from the 1990s and 2000s, including the novel Underworld, the film Syriana, and the television series The Wire, all of which play with network forms to promote reflection on domestic crisis and imperial decline in contemporary America. Jagoda then looks at digital media that are interactive, nonlinear, and dependent on connected audiences to show how recent approaches, such as those in the videogame Journey, open up space for participatory and improvisational thought. Contributing to fields as diverse as literary criticism, digital studies, media theory, and American studies, Network Aesthetics brilliantly demonstrates that, in today’s world, networks are something that can not only be known, but also felt, inhabited, and, crucially, transformed.

Avatars Of Story

Author : Marie-Laure Ryan
ISBN : 1452908788
Genre :
File Size : 38. 16 MB
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Author :
ISBN : 8426716326
Genre : Russia
File Size : 43. 99 MB
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Este texto proporciona una introducción clara y completa para el área de la mecatrónica, es práctico y aplicado, ayuda a adquirir la combinación de habilidades y competencias clave que se necesitan para comprender el enfoque interdisciplinario para diseñar con éxito sistemas mecatrónicos. Pero también es mucho más profundo explica la filosofía misma de la mecatrónica, y, al hacerlo, ofrece un marco de entendimiento para desarrollar un enfoque verdaderamente interdisciplinario e integrado a la ingeniería. Mecatrónica 4a edición es una lectura esencial para los estudiantes de licenciatura y posgrado que requieran una introducción a esta apasionante área. VENTAJAS COMPETITIVAS: Cada capítulo contiene: Una amplia cobertura, enfoque práctico y aplicado con objetivos bien definidos y puntualmente desarrollados. Incluye numerosos casos de estudios para el uso de modelos de sistemas mecatrónicos que proporcionan un contexto del mundo real al fin de capítulo se encuentran preguntas de repaso y ejercicios que ayudan a la comprensión y aplicación del tema de estudio Nuevo capítulo para introducir la Inteligencia Artificial. Nueva estructura en cuatro partes de los temas clave en grupos con la consolidación y la integración de un capítulo final. Mayor uso de modelos de sistemas


Author : Cornelia Vismann
ISBN : 080475151X
Genre : Computers
File Size : 48. 9 MB
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The reign of paper files would seem to be over once files are reduced to the status of icons on computer screens, but Vismann's book, which examines the impact of the file on Western institutions throughout history, shows how the creation of order in medieval and early modern administrations makes its returns in computer architecture.


Author : Allison Parrish
ISBN : 193399665X
Genre : Computers
File Size : 51. 80 MB
Format : PDF
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"The poems in Articulations are the output of a computer program that extracts linguistic features from over two million lines of public domain poetry, then traces fluid paths between the lines based on their similarities."--

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