implementing a digital asset management system for animation computer games and web development

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Implementing A Digital Asset Management System

Author : Jens Jacobsen
ISBN : 9781136035777
Genre : Language Arts & Disciplines
File Size : 58. 68 MB
Format : PDF, Kindle
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Learn how the top CG film, computer game and web development companies have saved significant time and money on their projects by optimizing digital asset management systems and streamlining production processes. Also included is a product overview with 28 detailed descriptions of software solutions, including screenshots and prices, as well as a practical assessment of their suitability for different industries & project sizes.

Future Information Technology Application And Service

Author : James (Jong Hyuk) Park
ISBN : 9789400745162
Genre : Technology & Engineering
File Size : 73. 73 MB
Format : PDF, Kindle
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This book is proceedings of the 7th FTRA International Conference on Future Information Technology (FutureTech 2012). The topics of FutureTech 2012 cover the current hot topics satisfying the world-wide ever-changing needs. The FutureTech 2012 is intended to foster the dissemination of state-of-the-art research in all future IT areas, including their models, services, and novel applications associated with their utilization. The FutureTech 2012 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in this area. In addition, the conference will publish high quality papers which are closely related to the various theories, modeling, and practical applications in many types of future technology. The main scope of FutureTech 2012 is as follows. Hybrid Information Technology Cloud and Cluster Computing Ubiquitous Networks and Wireless Communications Multimedia Convergence Intelligent and Pervasive Applications Security and Trust Computing IT Management and Service Bioinformatics and Bio-Inspired Computing Database and Data Mining Knowledge System and Intelligent Agent Human-centric Computing and Social Networks The FutureTech is a major forum for scientists, engineers, and practitioners throughout the world to present the latest research, results, ideas, developments and applications in all areas of future technologies.

Introduction To Media Production

Author : Gorham Kindem
ISBN : 9781136053221
Genre : Performing Arts
File Size : 57. 22 MB
Format : PDF, ePub, Mobi
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Introduction to Media Production began years ago as an alternative text that would cover ALL aspects of media production, not just film or just tv or just radio. Kindem and Musburger needed a book that would show students how every form of media intersects with one another, and about how one needs to know the background history of how film affects video, and how video affects working in a studio, and ultimately, how one needs to know how to put it all together. Introduction to Media Production is the book that shows this intersection among the many forms of media, and how students can use this intersection to begin to develop their own high quality work. Introduction to Media Production is a primary source for students of media. Its readers learn about various forms of media, how to make the best use of them, why one would choose one form of media over another, and finally, about all of the techniques used to create a media project. The digital revolution has exploded all the former techniques used in digital media production, and this book covers the now restructured and formalized digital workflows that make all production processes by necessity, digital. This text will concentrate on offering students and newcomers to the field the means to become aware of the critical importance of understanding the end destination of their production as a part of pre-production, not the last portion of post production. Covering film, tv, video, audio, and graphics, the fourth edition of Introduction to Digital Media promises to be yet another comprehensive guide for both students of media and newcomers to the media industry.

The Game Asset Pipeline

Author : Ben Carter
ISBN : 1584503424
Genre : Computers
File Size : 62. 77 MB
Format : PDF, Docs
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Written for engine and tool programmers responsible for the development and maintenance of export tools, asset management, data pre-processing, or packaging, this book guides the production team through the daunting task of managing the vast array of game assets in a structured, practical method.

Digital And Marketing Asset Management

Author : Theresa Regli
ISBN : 9781933820125
Genre : Computers
File Size : 83. 76 MB
Format : PDF, ePub, Mobi
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The digital world is transitioning from text to media: photos, audio files, video clips, animations, games, and more. Enterprises of all kinds struggle with how to manage those media assets. Digital professionals who want to master the life cycles behind creating, storing, and reusing media need the inside scoop on how digital and media asset management technology really works.

Holistic Game Development With Unity

Author : Penny de Byl
ISBN : 9781317497233
Genre : Games & Activities
File Size : 24. 74 MB
Format : PDF, ePub, Mobi
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Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development.

Flash 3d

Author : Jim Ver Hague
ISBN : 9781136141737
Genre : Art
File Size : 63. 2 MB
Format : PDF, Docs
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Push your creative ideas to the next level in content delivery. Use real and simulated 3D space in your Flash games and interactive systems. 3D possibilities offer an untapped creative approach to thinking and designing with Flash. Tap into this medium by: * Creating reusable templates to reduce costs and cycle time for project development. * Experimenting with author-provided interactive examples that demonstrate a broad range of Flash applications from website to DVD/CD-ROM delivery. * Practicing the real-world project techniques presented by the authors in full color. * Expanding your horizons with experimental projects. Jim Ver Hague is a professor of Computer Graphics Design at the Rochester Institute of Technology. He has more than 30 years' experience in the field of computer graphics and has lectured, consulted, and conducted workshops internationally in the fields of multimedia, electronic publishing, computer-aided information design, and computer art and sculpture. Chris Jackson is a computer graphics designer and Associate Professor at Rochester Institute of Technology. Chris has an extensive background in graphic design, printing and interactive multimedia. His professional work has received over 25 distinguished national and international awards for online communication. User Level: Intermediate

Introducing Character Animation With Blender

Author : Tony Mullen
ISBN : 9781118058565
Genre : Computers
File Size : 83. 91 MB
Format : PDF
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ISBN : UOM:39015066020663
Genre : Journalism
File Size : 83. 8 MB
Format : PDF, ePub
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American Book Publishing Record

Author :
ISBN : UOM:39015066180392
Genre : American literature
File Size : 79. 55 MB
Format : PDF, Mobi
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