beginning java 8 games development

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Beginning Java 8 Games Development

Author : Wallace Jackson
ISBN : 9781484204153
Genre : Computers
File Size : 67. 5 MB
Format : PDF, ePub, Docs
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Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Pro Java 9 Games Development

Author : Wallace Jackson
ISBN : 9781484209738
Genre : Computers
File Size : 34. 44 MB
Format : PDF, ePub, Docs
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Use Java 9 and JavaFX 9 to write 3D games for the latest consumer electronics devices. Written by open source gaming expert Wallace Jackson, this book uses Java 9 and NetBeans 9 to add leading-edge features, such as 3D, textures, animation, digital audio, and digital image compositing to your games. Along the way you’ll learn about game design, including game design concepts, genres, engines, and UI design techniques. To completely master Java 3D game creation, you will combine this knowledge with a number of JavaFX 9 topics, such as scene graph hierarchy; 3D scene configuration; 3D model design and primitives; model shader creation; and 3D game animation creation. With these skills you will be able to take your 3D Java games to the next level. The final section of Pro Java 9 Games Development puts the final polish on your abilities. You’ll see how to add AI logic for random content selection methods; harness a professional scoring engine; and player-proof your event handling. After reading Pro Java 9 Games Development, you will come away with enough 3D expertise to design, develop, and build your own professional Java 9 games, using JavaFX 9 and the latest new media assets. What You’ll Learn Design and build professional 3D Java 9 games, using NetBeans 9, Java 9, and JavaFX 9 Integrate new media assets, such as digital imagery and digital audio Integrate the new JavaFX 9 multimedia engine API Create an interactive 3D board game, modeled, textured, and animated using JavaFX Optimize game assets for distribution, and learn how to use the Java 9 module system Who This Book Is For Experienced Java developers who may have some prior game development experience. This book can be for experienced game developers new to Java programming.

Mit Java Programmieren Lernen F R Dummies

Author : Barry A. Burd
ISBN : 9783527691890
Genre : Computers
File Size : 20. 61 MB
Format : PDF, ePub, Docs
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Steigen Sie mit diesem Buch in die Welt des Programmierens ein und zwar mit der beliebten Programmiersprache Java! Schritt fï¿1⁄2r Schritt werden Sie mit den Grundlagen, wie zum Beispiel Variablen, Schleifen und objektorientierter Programmierung, vertraut gemacht, probieren viele anschauliche Beispiele aus und schreiben Ihr erstes eigenes Programm. Dieses Buch steht Ihnen bei allen Herausforderungen jederzeit mit hilfreichen Tipps und Lï¿1⁄2sungsvorschlï¿1⁄2gen zur Seite, sodass Sie fï¿1⁄2r Ihren Weg zum Programmierer optimal gerï¿1⁄2stet sind!

Routineaufgaben Mit Python Automatisieren

Author : Al Sweigart
ISBN : 9783864919930
Genre : Computers
File Size : 64. 74 MB
Format : PDF, ePub, Mobi
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Wenn Sie jemals Stunden damit verbracht haben, Dateien umzubenennen oder Hunderte von Tabelleneinträgen zu aktualisieren, dann wissen Sie, wie stumpfsinnig manche Tätigkeiten sein können. Wie wäre es, den Computer dazu zu bringen, diese Arbeiten zu übernehmen? In diesem Buch lernen Sie, wie Sie mit Python Aufgaben in Sekundenschnelle erledigen können, die sonst viel Zeit in Anspruch nehmen würden. Programmiererfahrung brauchen Sie dazu nicht: Wenn Sie einmal die Grundlagen gemeistert haben, werden Sie Python-Programme schreiben, die automatisch alle möglichen praktischen Aufgaben für Sie abarbeiten: • eine oder eine Vielzahl von Dateien nach Texten durchsuchen • Dateien und Ordner erzeugen, aktualisieren, verschieben und umbenennen • das Web durchsuchen und Inhalte herunterladen • Excel-Dateien aktualisieren und formatieren • PDF-Dateien teilen, zusammenfügen, mit Wasserzeichen versehen und verschlüsseln • Erinnerungsmails und Textnachrichten verschicken • Online-Formulare ausfüllen Schritt-für-Schritt-Anleitungen führen Sie durch jedes Programm und Übungsaufgaben am Ende jedes Kapitels fordern Sie dazu auf, die Programme zu verbessern und Ihre Fähigkeiten auf ähnliche Problemstellungen zu richten. Verschwenden Sie nicht Ihre Zeit mit Aufgaben, die auch ein gut dressierter Affe erledigen könnte. Bringen Sie Ihren Computer dazu, die langweilige Arbeit zu machen!

Pro Android Wearables

Author : Wallace Jackson
ISBN : 9781430265511
Genre : Computers
File Size : 75. 84 MB
Format : PDF, ePub, Mobi
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Pro Android Wearables details how to design and build Android Wear apps for new and unique Android wearable device types, such as Google Android smartwatches, which use the new WatchFaces API, as well as health-monitoring features and other cool features such as altimeters and compasses. It's time to take your Android 5 Wear application development skills and experience to the next level and get exposure to a whole new world of hardware. As smartwatches continue to grab major IoT headlines, there is a growing interest in building Android apps that run on these wearables, which are now being offered by dozens of major manufacturers. This means more revenue earning opportunity for today's indie app developers. Additionally, this book provides new media design concepts which relate to using media assets, as well as how to optimize Wear applications for low-power, single-core, dual-core or quad-core CPUs, and how to use the IntelliJ Android Studio IDE, and the Android device emulators for popular new wearable devices.

The Beginner S Guide To Android Game Development

Author : James S. Cho
ISBN : 1908689269
Genre : Android (Electronic resource)
File Size : 86. 55 MB
Format : PDF
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Android Game Development Made Easy. If you've always wanted to make Android games but didn't know where to start, this book is for you. Whether you are an absolute beginner with no programming experience or an experienced Java developer wanting to get started with game development, this comprehensive book will help you accomplish your goals and teach you how to build your own games from scratch-no game engines needed. In this beginner-friendly guide, you will find focused, step-by-step approaches designed to help you learn and practice one fundamental concept at a time. You will study Java and write object-oriented applications. You will experiment with the building blocks of Android and create fun, interactive 2D games with touch controls. You will even learn how to integrate social features such as a global leaderboard and publish your game to be shared with the billion Android users across the world. This book provides access to an extensive library of sample Java and Android game projects via its companion website so that you can continue learning on your own and grow as a game programmer. With this up-to-date guide in your hand, you will be able to successfully navigate common pitfalls and get up and running with your own projects in no time. Tested on Android Lollipop. All the code in the book has been tested on the Android Lollipop SDK (5.0), and is available under the open source MIT license at the book s companion site. Table of Contents: *Unit 1: Java Basics *Chapter 1: The Fundamentals of Programming, *Chapter 2: Beginning Java, *Chapter 3: Designing Better Objects, *Unit 2: Java Game Development, *Chapter 4: Laying the Foundations, *Chapter 5: Keeping It Simple, *Chapter 6: The Next Level, *Unit 3: Android Game Development, *Chapter 7: Beginning Android Development, *Chapter 8: The Android Game Framework, *Chapter 9: Building the Game, *Unit 4: Finishing Touches, * Chapter 10: Releasing Your Game, *Chapter 11: Continuing the Journey

Entdecken Sie Ihre St Rken Jetzt

Author : Marcus Buckingham
ISBN : 9783593502526
Genre : Business & Economics
File Size : 45. 88 MB
Format : PDF
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Stärken der Mitarbeiter stärken, anstatt ihre Schwächen bekämpfen - das ist es, was Unternehmen erfolgreich macht. Denn wer täglich das tun darf, was er am besten kann, arbeitet am effektivsten. Damit individuelle Stärken einfach identifiziert und gefördert werden können, haben die Autoren den Strengths- Finder entwickelt. Dieser Selbsttest ermittelt die fünf größten persönlichen Stärken. In diesem Bestseller erhalten Führungskräfte und Mitarbeiter fundierte Informationen, wie diese "Top Five" im Arbeitsalltag am besten eingesetzt werden können - für mehr Zufriedenheit, Motivation und Erfolg im Job.

Digital Image Compositing Fundamentals

Author : Wallace Jackson
ISBN : 9781484240601
Genre : Computers
File Size : 64. 1 MB
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Digital Image Compositing Fundamentals is an introductory title covering concepts central to digital imagery and digital image compositing using software packages such as Adobe Photoshop or the open source GIMP software, which is used for this book because it is free for commercial use. This book builds on the fundamental concepts of pixels, color depth and layers, and gets more advanced as chapters progress, covering pixel transparency using the alpha channel, pixel blending using Porter-Duff blending and transfer modes, and digital image file formats and key factors regarding a data footprint optimization work process. What You'll Learn: What are the most common memes in digital imaging What comprises a digital image compositing pipeline What are the concepts behind digital imaging How to install and use GIMP 2.8 or 2.9 What are and how to use the concepts behind color depth and image optimization Audience: This book is for those new to image compositing, editing. Ideal for web developers, game developers who need to learn these kinds of fundamentals quickly and effectively.

Android Apps For Absolute Beginners

Author : Wallace Jackson
ISBN : 9781484200193
Genre : Computers
File Size : 50. 53 MB
Format : PDF, ePub, Mobi
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Anybody can start building multimedia apps for the Android platform, and this book will show you how! Now updated to include both Android 4.4 and the new Android L, Android Apps for Absolute Beginners, Third Edition takes you through the process of getting your first Android apps up and running using plain English and practical examples. If you have a great idea for an Android app, but have never programmed before, then this book is for you. This book cuts through the fog of jargon and mystery that surrounds Android apps development, and gives you simple, step-by-step instructions to get you started. Teaches Android application development in language anyone can understand, giving you the best possible start in Android development Provides simple, step-by-step examples that make learning easy, allowing you to pick up the concepts without fuss Offers clear code descriptions and layout so that you can get your apps running as soon as possible This book covers both Android 4.4 (KitKat) and Android L, but is also backwards compatible to cover the previous Android releases since Android 1.5.

Design Patterns F R Die Spieleprogrammierung

Author : Robert Nystrom
ISBN : 9783958450929
Genre : Computer games
File Size : 51. 86 MB
Format : PDF
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- Die bekannten Design Patterns der Gang of Four im konkreten Einsatz für die Entwicklung von Games - Zahlreiche weitere vom Autor entwickelte Patterns - Sequenzierungs-, Verhaltens-, Entkopplungs- und Optimierungsmuster Für viele Spieleprogrammierer stellt die Finalisierung ihres Spiels die größte Herausforderung dar. Viele Projekte verlaufen im Sande, weil Programmierer der Komplexität des eigenen Codes nicht gewachsen sind. Die im Buch beschriebenen Design Patterns nehmen genau dieses Problem in Angriff. Der Autor blickt auf jahrelange Erfahrung in der Entwicklung von weltweit erfolgreichen Games zurück und stellt erprobte Patterns vor, mit deren Hilfe Sie Ihren Code entwirren und optimieren können. Die Patterns sind in Form unabhängiger Fallbeispiele organisiert, so dass Sie sich nur mit den für Sie relevanten zu befassen brauchen und das Buch auch hervorragend zum Nachschlagen verwenden können. Sie erfahren, wie man eine stabile Game Loop schreibt, wie Spielobjekte mithilfe von Komponenten organisiert werden können und wie man den CPU-Cache nutzt, um die Performance zu verbessern. Außerdem werden Sie sich damit beschäftigen, wie Skript-Engines funktionieren, wie Sie Ihren Code mittels Quadtrees und anderen räumlichen Aufteilungen optimieren und wie sich die klassischen Design Patterns in Spielen einsetzen lassen.

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